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Sean-Li Murmann

Director of game technology

Summary

I'm a battle-tested game developer, pipeline engineer, and tech enthusiast. 

Experience

Technical Lead (Core Tech)

Nov 2021Oct 2022
Streamline Games (Malaysia)

Public Projects:
Phantom Brigade | Brace Yourself Games
Industries of Titan | Brace Yourself Games
Afterworld: The Age of Tomorrow | Balenciaga
Bake 'n Switch | Streamline Games
Sniper Ghost Warrior: Contracts | CI Games

Other responsibilities:
Building a multi-platform development pipelines & automation tools for SLG and it's clients.
Workflow development and integrations for day to day work.
Responsible for hiring, managing, growing and guiding a fantastic team of programmers.
Technical evaluations of potential client projects.

Technical systems design, online systems, profiling and deployment for Bake 'n Switch.
Co-dev with CI Games on Sniper Ghost Warrior Contracts.
Optimization and pipeline work for BYG's Industries of Titan.
Builds & profiling pipeline for Balenciaga's Afterworld: The Age Of Tomorrow.

Pushing for internal initiatives such as our weekly Social-Bar & Streamliner's share.
Certified fire marshal.

Lead Game Programmer

Aug 2018Oct 2021
Streamline Games (Malaysia)

Game Programmer

Jan 2018Jul 2018
Streamline Studios (Malaysia)

Worked on internal online FPS Shooter.
Pioneered agile build systems using Jenkins and SVN.
Agile Scrum Development for internal IP.
Striving towards a leadership position.

Shout caster / Analyst

20132015
Garena (Malaysia)

I commentated professional League of Legends matches for Garena over the course of two years under the show name "Lii".

  • Was appointed lead shout caster for "The Legend Circuit 2013 Finals" at Comic Fiesta 2013
  • Analyst caster for "The Legends Circuit 2014 Winter Finals" at Comic Fiesta 2014

Education

Bachelors of Game Development (Hons)

20142017
UOW Malaysia KDU

Graduated with First Honors
Assigned as project lead 3 out of 3 times.
Chosen as semester representative twice.

Game Jam Experience

Wooden Mummy In Crazyland

2018
Global Game Jam 2018

3 Day jam with a team of 6 talented developers.
It's a small game where the player tries to transmit the infectious disease to the unknowing residents of Crazy Town!
The title of the game was randomized and we came up with the gameplay from that title.
We printed out our UVs and built them into paper models to paint them. Later on we took pictures of the results and used it as textures for our game!

Play it here.
Global Game Jam entry here.

The Wind

2016
Streamline Studios

Made a VR game that involved blowing attackers away from a magical castle at the first game jam held in Streamline Studios.

Blob Shaped Bob

2016
Ludum Dare 35

Casual arcade game in which you try and get as high as possible while matching the enemies' colour and shape.
Download link here.

Flame Wars

2015
Ludum Dare 32

Built the whole game including an entire spell checker and swear word tracker in 72 hours. Download link here.

The Mad Mad Hovercraft Dance Party

2015
Global Game Jam 2015

This was my first experience with Unity 3D. We worked on a simple rhythm based game. Check it out here.